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Project Eat In

Good restaurant design is about achieving equilibrium between the food, service, and design - in effect, telling a complete story.

Description

The designer must be an interpreter, and real and virtual needs must anticipate those questions of people that they do not think, and suddenly opened in the already created objects.

The Company is familiar with bad design is better than good. It is because of this, people prefer bad design good. They too got used to the fact that there is. Everything is new begins to scare, and their old consoles.

 

Details